Post Workshop

Thanks to all for participating and discussing with us!

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Below please find some (random and subjective) notes that we took during the workshop!

Please feel free to add, comment, or question!! (If you would like to contribute a picture as well, please email it to me for putting it online: alina.krischkowsky@sbg.ac.at)

Brainstorming Session: working-definition

  • learning use of tech to achieve something –> contributing to …. preexisting goal
  • Equipment driven technology: making equipment fit into everyday practice –> transforming mundane practice via. Equipment –> sustainable & meaningful to self
  • Fitting – to context of use –> learning discovering, new way of doing something
  • usage that goes beyond designers intent
  • configuring use (& technology) – both ways
  • role of intention?
  • Tension between „half mine“ / „half yours“ –> highly depends on the context of use
  • Testing the limits of an objects (intentional part of learning)
  • Personal and group
  • Transformation of goal or intention
  • Sometimes without goals
  • Intentional articulation work
  • Many goals – uncertain priorities
  • How does appropriation relate to design in use? –> feedback into design?
  • Aspect of time –> maybe we are giving a time-span to technology?
  • Design as fixed or dynamic/unfolding
  • Inside and outside of technology –> what do we observe?
  • Coupling: design for?
  • How to study goals – of individuals or groups?
  • Whose goals?
  • Lack of shared meaning?
  • We have goals on different levels? We may know about them? You may not be interested ofthem?
  • Why are we actually appropriating technology? What are the drivers of appropriation?
  • How much flexibility to design into technology –> Situated and reflected appropriation (on an organizational level: (1) reflection in terms of making technology as open as possible to allow for appropriation; (2) reflection in terms of making technology not allowing for appropriationàrestricting)
  • Appropriation in the moment (intended & prevented)
  • 2 Papers: Do have artefacts politics? Deliberate politics of artifacts? Discerning bias in design –> scope might include designers intentions
  • Design culture –> users awareness of those culture

Drivers of appropriation:

  • Drivers of appropriation –> what are triggering instances?
  • We started with 4 ideas: further ideas areo Unanticipated…
    * Users (and their experiences)
    * Usage
    * Circumstances
    * Design
    * Incentives
    * Borrow resources (from users and from usage)
    * …
  • Appropriation for me for us?
  • pre-existing goals: maybe technology is really appropriated if the goal alters

Break out Session:

Group 1:

  • Idea of adaptation is against the goal of the designer (making it mine as a starting definition)
  • Different tensions:
    * Does appropriation occur in different situations at hand?
    * What amount of constraints is put into the design by designers?
    * E.g., social software
    * Study: existing appropriation – when you trigger change?
  • Definition: process of making one’s mundane practices and tools fit together to produce sustainable and meaningful courses of action
    * Definition is related to equipment
    * How to solve breakdows that occur with tools?
    * We can’t do interpretations of ourselves for the users? o skillful coping, may lead to transferable skills
    * you know how to deal with breakdowns with this tool
  • Design for appropriation was not discussed –> totally different topic?
  • Knowing that something is appropriate is not necessarily something good
  • {Observe, inquire}, intervene
    * Can’t do interpretation unless you can ask people
    * Did you think about it (apply a strategy)? Do you just do it
  • Question: How to design for appropriation
  • Knowing that something is appropriated may not be useful. What would be?
    * User experience –> market impact
    * Manager’s goals of efficiency and satisfaction
    * Manager’s goals of creating meaning and collaboration via technology

Group 2:

  • Is appropriation something that is necessarily something good/bad
    – Good or bad: creative, self-serving, dangerous, empowering (for whom?)
  • Lifespan of technology – how aware are users that some appropriation has taken place?
  • Time and space as important influencing factors
  • Limitations in the thinking of designers à not considered so formally
  • Claiming for diversity seems to be something different than claiming for unanticipativeness
  • Maybe diversity seems to be something different than unanticipation
  • What is unanticipated (in unanticipated use, users, circumstances, design)?
  • How much can we anticipate and put into a design? Can it be too much?

Plenum Session:

  • How can observe appropriations?
    * do we need the perspective of the users ? how to ask users?
    * do we need the perspective of the designers? do we need to ask designers? o can we infer designers’ goals?
    * Context of use
    * Participatory design
    * interpretation needs to come from the person that has appropriated it
  • Theories:
    * TAM as theory
    * adaption vs. breakdowns – having this continuum?
    * that people can sufficiently work with what they have at hand
    * coping
    * ready-to-hand
    * Installation theory (arenas where interactions occur, focus on how meanings of arenas evolve over time, how groups make meaning)
    * Designers’ control of users’ work practices vs. nudging? * Manipulation achieved via designing for appropriation?
  • Is it a good idea to design for appropriation?
    * depending on the intention of the designers: controll vs. freedom
    * designer control the users work practices/ inform
    * Is design-for-appropriation dependent on the unanticipated aspects?
    * Is it good idea to design for appropriation? –> depending: it can either be for control or it can be for manipulation (this can both be good/bad)
    * Intended timespan of use
    * A defense against obsolescence
    * Do you know how users and usage would grow over time?
  • Methodological:
    * Context matters –> group and collective experiences
    * There is no baseline of measurements you do?
    * More points of measurements?
    * How do we study appropriation as it happens? –> does it depend on luck?
    * Agile development
    * Participatory design
  • What is worst for appropriation?
    * Acceptance testing
    * Showing that something is usable <–> does not mean that they’ve appropriated it
    * In-situ vs. lab studies
    * How could we make a mistake? What are the failure cases?
    * Show events make people use the technology?
  • good/bad to design for appropriation:
    * Uanticipated circumstances –> one of the risks?
    * To what of circumstances are you contributing?
    * Disruptive and incremental discussions –> mundane practices
    * Design strategy –> temporal dimension –> for lifetime or not
    * Evolvement over time of design —> thinking of design as a period of time and how users in the same time evolve –> this is interesting o What are times when
  • • What methods do exist what designers need to do/inform designers?
    * Intention and believe structures –> what to see in the artifact?
    * Unsustainable to assessing populations at the end
  • Harvest Technologies and IP:
    * Competitive designers and competitive appropriations –> this could be competing o It depends where patents are actual deployed
    * From the users perspective: if they have to appropriate technology?
    * Even if people/designers have anticipated the design it can be appropriations?

Here are pics of the poster presentations…

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… and here some more from the breakout sessions and discussion!

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WORKSHOP IN CONJUNCTION WITH ECSCW 2015